Welcome Display
Based on PacketEventsSK v1.1.3 with SkBee v3.23.0 on Paper v26.1.2
applescript
on join:
set {_p} to player
set {_meta} to a new fake text display meta:
display billboard: center
display content: "<rainbow>WELCOME %{_p}%"
set {_display} to a new fake text display entity:
location: location 2 blocks infront of player
viewers: player
meta: {_meta}
set {_interactionMeta} to a new fake interaction meta:
interaction height: 1
interaction width: 2
set {_interactable} to a new fake interaction entity:
location: location 2 blocks infront of player
viewers: player
meta: {_interactionMeta}
set {-interactables::%{_p}'s uuid%} to fake entity id of {_interactable}
wait 5 seconds
kill fake entities {_display} and {_interactable}
clear {-interactables::%player's uuid%}
on serverbound interact entity:
set {_id} to packet field entity id of event-packet
set {_hand} to packet field hand of event-packet
set {_sneaking} to packet field sneaking state of event-packet
if all:
{_id} is {-interactables::%player's uuid%}
# this packet is sent for each hand when just regular clicking
# "main hand" is parsed as equipment slot if literal so we parse from text
{_hand} is "main hand" parsed as interaction hand
{_sneaking} is false
then:
send "<rainbow>welcome player!"